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Vice-Versailles

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2024

ARG

minigames

Unity mobile

Android

3 months

Vice-Versailles is an ARG (Alternate Reality Game) made for visitors of the garden of the Palace of Versailles. The game is made to support an event, the mix of the Nocturnes (night visits with lights) and Versailles Electro (electronic music concerts), called Nocturnes Electro.

The whole point of the game is to give an
interactive and narrative aspect to the Nocturnes Electro to make them feel more like an exploration and less like simple visit.

Context

We made this project for something called "Agency Level-Up", in which we had to make a interractiv experience for a company or a group (for us it was the Palace of Versailles).

The point was to make us work on what objective the game itself is supposed to achive and for us to
experience the work a video game agency does.

Tasks

Minigames gameplay

I was assigned the task of making all the minigames.
I started by comming up with a lot of ideas for each god and then discussing with the team what would be the best choice.
For the vertical slice, we chose 5 minigames
- reflex and sorting game for Bacchus
- a reflexion and combination puzzle for Neptune
- a crossword mixed with exploration for Flora
- riddles with exploration for Jean de La Fontaine and Molière
- an enigma for the King's password

My work was to make documents to explain these games to the team and then tweak them for optimal difficulty. Managing the difficulty was very important because the whole game was supposed to be very casual friendly but we also wanted the minigames to be challenging.

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Event organisation

One of my earliest tasks was to make the "level design" of the event. There was a lot to take care of like : 
- the
placement of each character's stand.
-
planing routes for each moving actor.
- make the
players visit the whole garden.
- some minigames required the player to go check places.
All of this while making the
pathing as easy as possible for the players.

In order to prepare all this planning, we went to the Palace of Versailles to take
notes and photos of the garden.

It was very interesting to do since it was my first time making "real life" level design.

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