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Vice-Versailles

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2024

ARG

minigames

Unity mobile

Android

3 months

Vice-Versailles is an ARG (Alternate Reality Game) made for visitors of the garden of the Palace of Versailles. The game is made to support an event : the mix of the Nocturnes (night visits with lights) and Versailles Electro (electronic music concerts), called Nocturnes Electro.

The whole point of the game is to give an
interactive and narrative aspect to the Nocturnes Electro to make it feel more like an interactive exploration and less like a simple visit.

Context

We made this project for something called "Agency Level-Up", in which we had to make a interactive experience for a company or a group (for us it was the Palace of Versailles).

The point was to make us work on a game that
took into account and solve a particular problem faced by the company.
This project's objective was for us to
experience a video game agency's work.

Tasks

Minigames gameplay

I was assigned the task of making all the minigames.
I started by coming up with a lot of ideas for each character and then discussing them with the team to make the best choice.
For the vertical slice, we chose 5 minigames
- reflex and sorting game for Bacchus
- a reflexion and combination puzzle for Neptune
- a crossword mixed with exploration for Flora
- riddles with exploration for Jean de La Fontaine and Molière
- an enigma for the King's password

My work was to create documents explaining these games to the team and then tweak them for optimal difficulty. Managing the difficulty was very important because the whole game was supposed to be very casual friendly but we also wanted the minigames to be challenging.

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Event organisation

One of my earliest tasks was to adapt the garden's layout for the event using "level design". There was a lot to take care of : 
- the
placement of each character's stand.
-
planing routes for each moving actor.
- make the
players visit the whole garden.
- some minigames required the player to physically check places.
All of this while making the
pathing as easy as possible for the players.

In order to prepare all this planning, we went to the Palace of Versailles to take
notes and photos of the garden.

It was very interesting to do since it was my first time making "real life" level design.

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